Scoring
The objective of wrestling is to pin your opponent's shoulders to the mat for 2 seconds. A pin (a.k.a. fall) ends the match immediately. However, if neither wrestlers is pinned, the winner is the wrestler with the most points at the end of the match. There are five ways to score points in a folkstyle wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty.
| MATCH SCORING (Folkstyle) | |||
| Score | Abbreviation | Points | Description |
Takedown | T | 2 | From a netural (standing) position, a wrestler gains control over opponent down on the mat, while the supporting parts of either wrestler are inbounds. |
Escape | E | 1 | When a defensive / controlled (bottom) wrestler gains a neutral position and opponent has lost control, while at least one wrestler is inbounds. |
Reversal | R | 2 | When the defensive / controlled (bottom) wrestler gains control of opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds. |
Near Fall |
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| A near fall criteria exists when the offensive wrestler:
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NF2 | 2 | If a near fall criteria is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. | |
NF3 | 3 | If a near fall criteria is met for five continuous seconds, a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation. | |
NF4 | 4 | Match is stopped to ensure safety of bottom wrestler. It usually occurs when bottom wrestler appears to be hurt or in pain. | |
Fall (a.k.a. Pin) | F | n/a | When the offensive wrestler holds opponent's shoulders in contact with the mat for a full two-second count. |
Penalty | P | 1 or 2 | A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart. |
PENALTY CHART | |||||
Infraction | Warning | First | Second | Third | Fourth |
Illegal Holds | No | 1 point | 1 point | 2 points | Disqualification |
Unnecessary Roughness | No | 1 point | 2 points | Disqualification | |
Unsportsmanlike conduct | No | 1 point | 1 point | 2 points | Disqualification |
Stalling | Yes | 1 point | 1 point | 2 points | Disqualification |
Technical Violations | No | 1 point | 1 point | 2 points | Disqualification |
Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position, locked hands. (A wrestler can lock hands around his opponent's body or legs only in pinning combinations, takedown situations, or when opponent is standing on both feet.)Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions. This infraction does not count toward disqualification. Unsportsmanlike conduct - No warning, deduct 1 team point for first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and nonparticipants. Flagrant Misconduct - No Warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants. | |||||